Kids today have an almost endless stream of gaming technology: Xboxes, Wiis, smartphones, etc., and the quality of the games is mind-boggling (it is rumored the latest version of Grand Theft Auto cost over $100 million to make – and yes, it’s amazing, right or wrong).
How to impress such a tech-savvy bunch? Go big.
They may have the latest apps, they may even have over-clocked Alienware PCs rigged out with the latest graphics cards, but they don’t have a touchscreen wall 12ft x 7ft. That’s not a typo. 12ft x 7ft.
This gigantic touchscreen wall is created by rigging together nine (9) 55″ touchscreen displays. As a matrix they behave as a single giant touchscreen surface that will, without a doubt, be the signature element in any museum area.
The wall uses a special bracket system that ensures perfect alignment, easy servicing when necessary, and a secure and safe playing surface for visitors. Learn more here.
The large touch surface can recognize six (6) simultaneous touch points which easily supports the two player mode of the Hungry Birds game (two players x two hands = four touch points). And the surface is easy to wipe down and clean.
With a touch wall this size, you’ll have kids lined up to play the game all day long. And they will remember it. Even more important, we offer curriculum-aligned teacher materials and even a free iPad version of the game for use in classrooms. At the end of the day, kids who play Hungry Birds will not only have fun, they will learn.
Of course, a wall like this has many other uses, too. When no one is playing Hungry Birds it can show videos (scaled across the entire surface), serve as a backdrop for events and presentations, or highlight special features of your collection.
As they say, “Go big or go home.”
The configuration we recommend, the Planar Clarity Matrix Wall, with nine 55″ displays, installed is about $125,000. A 2×2 version would be about 8′ x 4.5′ and would cost about $75,000.
As for kids playing on the walls, most of the moths fall within the height range band (and thus easy reach) of the target market (6-12 year olds), see diagram below. This is covered in more detail in our blog, The Mothematics of the Game.
Few moths appear in the upper part of the game play area, a design parameter that keeps most moths within the reach of kids.